![]() Icons beside each type of crop will show if the price of it is higher or lower than normal. Maintenance is paid daily so will be more of an issue if you like to speed up time, if you like to play fast then it is recommended you place some passive incomes to offset the costs, Greenhouses are the best value by far, even if only supplied with water. Greenhouses (IMHO, a nice compromise between fields and solar, you still have to do a bit of work, but it's not nearly as long and grinding as fields) Solar power / beehives (slow money, but zero effort, making for short days) If you are looking to expand quickly, look to other options, such as: Working your own fields is a pretty slow way to make money in single player. Don't get rid of equipment just because it isn't shiny and new, only sell it if you genuinely don't need it and have something better. An old tractor that costs 5 times as much to maintain as a new one is still very much profitable to run. As the equipment is provided to complete the mission.ĭo not freak out at high equipment maintenance. In FS19 all you have to do is show up and provide the labor (time). Missions are a good (prob best) way to earn cash. That is your choice in how you want to play YOUR game. Many feel that missions pay to much for to little effort and shun them. This will give you two tractors to start with. Keep your biggest tractor and then the one with the lowest hours. You have more tractors than you really need. The sandy "beaches" next to natural water formations is the best and safest spot. Free water can be obtained by backing the water tank trailer into the river and loading it while submerged. ![]() Water from your pump on your farm (any pump on map actually) costs you money. It does not matter which vehicle (tractor, DLC gator, or truck).ġ: Hop into your vehicle and head for the middle of the map.Ģ: Around field 16 (I think?), you will see a wooden windmill on a cliff, and a medium bush around a shaded area.ģ: You can either hop out of the truck by the bush and walk into the secret area, or drive up to the windmill, go into the open door, and head down the trapdoor (both ways lead to the same area).įree water. Visual glitches such as a chainsaw disappearing against other items or glitching into the engine of a tractor gave us a good giggle, but there was a glitch with a helper NPC getting blocked by a vehicle that required us to stop the task we were doing, move the vehicle, and hire a new helper to correct the glitch.The easter egg is a long walk from the start point on the map, so you will need a vehicle. Now, none of the glitches we endured were game-breaking, with most even being borderline hilarious. The learning curve requires hours of rinse-and-repeat trial-and-error gameplay to eventually become operable at it.Ĭombine these hardships with some glitches and it creates a frustrating scenario. Yes, there is a guided menu of certain aspects, but nothing detailed enough to walk newcomers through the arduous agrarian practices ever-present throughout the simulator.įor skilled players that have played previous installments, this lack of instruction may not be so detrimental, but this is not an entry point that newcomers would want to pick up. ![]() ![]() Simple instruction in these scenarios would have gone a long way, even if it was just a menu describing at length how certain parts work in correlation with others. On one hand, the incredible detail can create a fantastic experience, but on the other hand, it can also be incredibly frustrating for those who don't know exactly what they need - and the game isn't going to tell. This is a section where the gameplay itself becomes a double-edged sword. Of course, players could grow the feed, but that's another set of steps altogether. Then, once players have the part, it's easy to not realize that it also has a secondary attachment necessary to gather feed, leaving players in a stupor as to what to do next. That attachment, in turn, needs another attachment. To get the part to make the feed, players will need a tractor that needs a specific attachment. This resonates throughout the entire game, as newcomers will soon realize how complex even the simplest task is.įor example, feeding cows requires the player to collect a certain type of feed. There's no objective other than to farm and amass money, which creates a sense of monotony in the matter. Following a short tutorial that isn't very beneficial to newcomers, players are invited into the wide world of farming. ![]()
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